Whenever I pick up the new releases, I am sometimes so enthralled in the adventures of Hal Jordan or Scrooge McDuck (or whoever) that I forget to notice the artwork attached to the words floating in white bubbles.
The originators of the comic book artform were lucky in that they were creating something new. It seemed that the duty of the art was to push the story forward, never mind the artsy detail.Looking back at the art for classic Action Comics, Detective Comics or other classic comic books, one can see the style and skill inherent in every line, but at the time they were published, I wager that readers were more concerned with how Batman would get out of a tight jam rather than the page layout.
As a reader of pop comics published by Marvel and DC Comics, I first noticed the effect of color and line with Daredevil: Born Again.
The art by David Mazzucchelli altered to fit the mood of the panel, something I had never seen before. In one key scene, Daily Bugle reporter Ben Urich is listening to as man getting brutalized on the phone, but he cannot cry out in public or he’ll get the same. Since Mazzucchelli was limited by the script, he could not show Ben cry out or react in the traditional comic book manner. Therefore, as the screams on the phone get harsher, the lines and colors making up the image of Urich’s face change, denoting fear and anxiety.
The use of line and color has become more sophisticated of late, but usually stays on the cover as far as the big boys (Marvel and DC) are concerned. Here are a few books to check out which center entirely on the art of comic book artists.

Painter James Jean has been developing covers for titles such as Batgirl and Fables for years now and his dreamlike lines and ethereal use of colors never fails to catch the eye. A sequel to his initial collection Process Recess has just been released, I highly recommend it.
One of my all time favorite comic book artists, the too-cool-for-school Paul Pope is no slouch in the line work department. It’s rare to see a comic book artist use the traditional ink brush as the masters back in the day did. Pope’s line work carries a wild energy and a unique sense of humor that adds a level of character to his pages.
Looking over his body of work from THB to the recent Batman Year 100, it’s interesting to see how he has grown as an artist. The recently released PulpHope book makes that trip a bit easier.
Ashley Wood has been wowing readers in everything from Uncanny X-Men to Pop-bot and DOOMED.
Working as a commercial artist for over ten years, Wood, alongside TP Louise, formed the entertainment company 7174 PTY LTD, which published PopBot and Lore through IDW Press.
A thoroughly distinctive and modern artist, Wood’s characters appear as both jagged and smooth, occupying the page in a strangely abstract yet photo-realistic manner. I always wondered if this was in response to the photo-realism of artists like Alex Ross.
Due to his unsettling and jarring linework, Ashley Wood’s art lends itself well to both horror and sci-fi, which made his work in the horror anthology Doomed all that more welcome.
The IDW Press series Sparrow is entering it’s third issue. The series looks at comic book artists in beautifully laid out and designed editions. Future volumes will include: George Pratt, Jim Mahfood, James Jean, Kent Williams, David Choe, and Jock.
Sounds like a very proper way to celebrate comic book art.
Recommended reading:
Swallow
PulpHope: The Art Of Paul Pope
Process Recess 2: Portfolio
The Silver Age of Comic Book Art
City of Glass
Daredevil Legends Vol. II: Born Again
Oh sure, we got inundated with WWII games in short order back in the day, but the first wartime shooter for the XBox remains the best.
The Western genre is often overlooked in videogames. Perhaps this is down to Atari so perfectly capturing the reality of the old west in their thrilling Outlaw game?
In 2004, Midway Games released this mixed play game to add to the variety of third-person shooters. In the game, you uncover the vast conspiracy involving the development of a psychically aware army. As you play through the game, you develop new powers including your basic TK ability (throwing people around the room with your mind), Pyrokinesis (causing enemies to combust) and Mind Control (take over an enemy and use him to kill his fellow soldiers for you).
A ’spiritual sequel’ to Warren Spector’s Desus Ex: Invisible War, Project Snowblind takes place in a cyberpunk future riddled with war and sci-fi technology.